I really dont find myself buying anymore games without at least some basic mode support (maybe easily aditable xml files, or anything “like this”). I’m confindet it’s gonna be as good of a game as it can be either way. Cool stuff could be added if you’d ever find something lacking. It’d be cool if you could set up what they are equiped with, stats if that’s a thing, and names / models.Īs the game is not yet finished many of these ideas might be totally off, but still. Whom though friendly, you don’t controll during the fight. Maybe on a supply run or what ever, you could set it up so there is a chance to encounter a band of surviving badasses.
Say you could mod in access to these through getting contact to a specific haven, whom has survived thanks to these mechs protecting their haven.Īlso if you could mod in random encouters. Would be really cool for base defence or raids. Make it 1x2 or 2x2 tiles big and really expensive to use to balance it perhaps… It could be initially piloted remotley by an engineer, costing a turn, and then later the posibility to research AI for it through faction support, making it controllable without a pilot. With reserchable weapons and atributes and stuff, and the ability to equip different loadouts on it with gear specific for the mech. I’d love to have Mechs in the game, but not as the one planned for NJ, more in the line of ED-209 from Robocop. Good oppertunity to implement some lore flavor, or perhaps an incentive for streamer audiences. Maybe you want to make a haven with custom attributes and haven leader, with specific dialog or something. Say you could mod a custom havens, % of spawning and a limit to how many on the world map. But I do realize it might be too big of an ask.įor example: I would like to see mods for havens. Would be cool if it’s pretty extensive too, ofcourse. I too want to add my vocal support for modding.